Game
from tkinter import *
import time
import random
tk = Tk()
tk.title('Game')
tk.resizable(0, 0)
tk.wm_attributes('-topmost', 1)
canvas = Canvas(tk, width=500, height=400, highlightthickness=0)
canvas.pack()
my_image = PhotoImage(file='d:\\earth.gif')
canvas.create_image(0, 0, anchor=NW, image=my_image)
tk.update()
class Ball:
def __init__(self, canvas, paddle, score, color):
self.canvas = canvas
self.paddle = paddle
self.score = score
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-2, -1, 1, 2]
random.shuffle(starts)
self.x = starts[0]
self.y = -2
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
self.score.hit()
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 2
if pos[3] >= self.canvas_height:
self.hit_bottom = True
canvas.create_text(250, 120, text='Вы проиграли', font=('Courier', 30), fill='red')
if self.hit_paddle(pos) == True:
self.y = -2
if pos[0] <= 0:
self.x = 2
if pos[2] >= self.canvas_width:
self.x = -2
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
start_1 = [40, 60, 90, 120, 150, 180, 200]
random.shuffle(start_1)
self.starting_point_x = start_1[0]
self.canvas.move(self.id, self.starting_point_x, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
self.started = False
self.canvas.bind_all('<KeyPress-Return>', self.start_game)
def turn_right(self, event):
self.x = 2
def turn_left(self, event):
self.x = -2
def start_game(self, event):
self.started = True
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
class Score:
def __init__(self, canvas, color):
self.score = 0
self.canvas = canvas
self.id = canvas.create_text(450, 10, text=self.score, font=('Courier', 15), fill=color)
def hit(self):
self.score += 1
self.canvas.itemconfig(self.id, text=self.score)
score = Score(canvas, 'green')
paddle = Paddle(canvas, 'White')
ball = Ball(canvas, paddle, score, 'red')
while 1:
if ball.hit_bottom == False and paddle.started == True:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
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